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Promote Yourself by Punching Up the Corporate Ladder

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Beat the Office, One Floor at a Time

Rag-doll brawls meet ruthless promotions

Stick It to the Stickman drops you into a cubicle jungle where performance reviews are settled with flying knees and improvised weaponry. Each run starts at the lobby and pushes you upward through departments that would rather throw you down a stairwell than hand you a raise. The structure is pure roguelite: you begin with a scrappy move set, harvest new abilities from choice nodes, and stitch together a brutal choreography that feels different every time. Elevators become arenas, boardrooms become battlegrounds, and the water cooler is a checkpoint between disasters. What makes Stick It to the Stickman sing is the slapstick physics, the gleeful satire of office culture, and the breakneck rhythm that encourages you to experiment, restart, and try a wilder build on your next climb.

Draft a ridiculous move deck and let momentum carry you

Progress flows through a delightful draft system. Clear a floor, step into a break room, and pick between a handful of skill cards that twist your style. Maybe you tack on a corkscrew kick that launches enemies into file cabinets, or a stapler-flail that whirls across open-plan desks. Maybe you add a noxious cloud that lingers in the kitchenette, or an aerial dive that craters the reception area. In Stick It to the Stickman, your move list snowballs in funny, surprising ways, and synergies emerge out of chaos—chain a lunge into a sweep, cancel into a headbutt, then pop a gadget for space. The physics do heavy lifting: stunned goons pinball across swivel chairs, bodies pile at doorways, and flying debris becomes part of your offense. That tactile feedback makes experimentation addictive, so you’ll chase a perfect sequence as much as you chase the top floor.

The pacing favors short, punchy attempts. Death is a nudge, not a punishment; a fresh run loads swiftly, and the first corridor is your lab. Because Stick It to the Stickman keeps runs compact, you’re free to pursue silly builds that would be risky in longer campaigns. Want a chain of sliding sweeps that plays like a human Zamboni? Go for it. Prefer a set of jabs that scale into a hurricane of fists? Draft toward that fantasy. Every elevator ding is another chance to refine your identity, and every floor boss is a stress test for your current concoction.

Satire with a steel-toed boot

This isn’t just mindless punching: the game lampoons corporate nonsense with the accuracy of a passive-aggressive email. Security guards enforce nonsensical policies with batons. Sales hotshots bark acronyms while swinging briefcases. HR shows up with smiley-face threats and a suspicious obsession with mandatory “fun.” Even middle managers, padded with buzzwords and mediocre armor, posture like minibosses. On the way up, Stick It to the Stickman treats open offices like obstacle courses, legal departments like trap-filled gauntlets, and C-suites like cartoon villain lairs. It’s a comedy sketch made playable, and the joke lands because the combat is sharp enough to carry it.

Corporate jargon bleeds into upgrades and quirks. A “team-building” perk might pull enemies together for an accidental group hug—right before your whirlwind kick. A “budget cut” modifier could reduce your health but juice your damage, mirroring the way stress and output spiral in real workplaces. Through all of it, Stick It to the Stickman balances mockery with momentum; the bit never slows the brawl, and the brawl makes the bit funnier.

Feel every hit, laugh at every tumble

Physics is the secret spice. Collisions crunch, ragdolls fold hilariously over desk edges, and props scatter like confetti. Slide-tackle a cluster of interns, and you’ll see a slapstick pyramid collapse worthy of a silent film. Bounce an executive off a glass wall, and the recoil sets up the next punchline. Because Stick It to the Stickman leans into exaggerated reactions, you learn to position enemies near hazards—photocopiers for stuns, stairwells for ring-outs, and conference tables for devastating bounces. The environment is a weapon, and the funniest victories are the most efficient.

Boss encounters seal the tone. A swaggering supervisor telegraphs wide arcs you can roll through; a compliance chief frames the arena with red tape you must vault; an overcaffeinated VP darts across the carpet like a malfunctioning Roomba. Each duel tests your build in a new way, and each win rewards you with upgrades that push your identity further. In Stick It to the Stickman, the road to CEO is paved with pratfalls, and the last floor is both a climax and a comedy set piece.

Runs that respect your time

Sessions are brisk enough to fit a coffee break but meaty enough to feel like progress. Unlocks roll in steadily, seeding new cards and meta upgrades that tilt the odds toward creative chaos. If you wipe on floor three, well, you discovered that your poison-cloud plus dropkick idea needs a dash cancel. If you reach the executive suite, your notebook of goofy combos grows again. Because Stick It to the Stickman always offers a next run within moments, you settle into a loop of learning, laughing, and leveling that rarely stalls.

That loop thrives in a browser. No downloads, no friction—just click and scrap. The immediacy suits the game’s ethos: in Stick It to the Stickman you don’t wait for permission, you take the initiative. The first punch is the tutorial, and the second punch is the plan.

Promote Yourself by Punching Up the Corporate Ladder is ready to play

Smash through floors, draft absurd attacks, and chain physics combos to oust managers and reach the CEO in Stick It to the Stickman—play instantly in your browser.

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